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Hem / Forum översikt / inlägg

Posta nytt inlägg


RPG spel

Postades av 2003-05-18 19:54:16 - Viktor svensson, i forum visual basic - allmänt, Tråden har 5 Kommentarer och lästs av 407 personer

Jag håller på att försöka göra en kod som ritar upp en bana till ett RPG spel som kommer att likna Zelda typ. Men jag lyckas inte få koden att visa bilderna då jag kör spelet. Nån som vet hur det ska vara eller nått ännu bättre sätt än det jag försökt med?


KOD:

Private Sub Form_Load()

'Arrey som gör ett rutnät med värden i rutorna som du anger med x och y kordinater
Dim rutmonster(15, 15) As String
'Road
rutmonster(3, 0) = "SPL"
rutmonster(3, 1) = "SPL"
rutmonster(3, 2) = "SPL"
rutmonster(3, 3) = "SPL"
'stump
rutmonster(2, 3) = "X"
'Road
rutmonster(3, 4) = "SPCL"
rutmonster(2, 4) = "SPV"
rutmonster(1, 4) = "SPV"
rutmonster(0, 4) = "SPV"
rutmonster(3, 5) = "SPL"
rutmonster(3, 6) = "SPL"
rutmonster(3, 7) = "SPL"
rutmonster(3, 8) = "SPCuU"
rutmonster(4, 8) = "SPV"
rutmonster(5, 8) = "SPV"
rutmonster(6, 8) = "SPV"
rutmonster(7, 8) = "SPV"
rutmonster(8, 8) = "SPV"
rutmonster(9, 8) = "SPV"
rutmonster(10, 8) = "SPV"
rutmonster(11, 8) = "SPV"
rutmonster(12, 8) = "SPV"
rutmonster(13, 8) = "SPV"
rutmonster(15, 8) = "SPV"
'Sand
rutmonster(6, 1) = "SCuH"
rutmonster(6, 2) = "SH"
rutmonster(6, 3) = "SCuU"
rutmonster(7, 1) = "SU"
rutmonster(7, 2) = "S"
rutmonster(7, 3) = "SN"
rutmonster(8, 1) = "SCuN"
rutmonster(8, 2) = "SH"
rutmonster(8, 3) = "SCuV"

'Kod som skriver ut bilderna så att dom blir synliga
For raknare_horizontell = 0 To 14
For raknare_vertikal = 0 To 14

fil_namn = Hamtar_fil_namn(rutmonster(x, y))

LoadPicture fil_namn
Next

Next

End Sub

'Function som kollar värden i rutnätet och ändrar dom till en adress
Private Function Hamtar_fil_namn(bild_kod As String)

If bild_kod = "W" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Water.bmp"
ElseIf bild_kod = "G" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass.bmp"
ElseIf bild_kod = "S" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand.bmp"
ElseIf bild_kod = "GEH" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_EdgeH.bmp"
ElseIf bild_kod = "GEV" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_EdgeV.bmp"
ElseIf bild_kod = "GEU" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_EdgeU.bmp"
ElseIf bild_kod = "GEN" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_EdgeN.bmp"
ElseIf bild_kod = "GCV" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_CornerV.bmp"
ElseIf bild_kod = "GCH" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_CornerH.bmp"
ElseIf bild_kod = "GCN" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_CornerN.bmp"
ElseIf bild_kod = "GCU" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Grass_CornerU.bmp"
ElseIf bild_kod = "SH" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_H.bmp"
ElseIf bild_kod = "SN" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_N.bmp"
ElseIf bild_kod = "SU" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_U.bmp"
ElseIf bild_kod = "SV" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_V.bmp"
ElseIf bild_kod = "SCuV" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_CurbV.bmp"
ElseIf bild_kod = "SCuH" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_CurbH.bmp"
ElseIf bild_kod = "SCuU" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_CurbU.bmp"
ElseIf bild_kod = "SCuN" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_CurbN.bmp"
ElseIf bild_kod = "SPL" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathL.bmp"
ElseIf bild_kod = "SPV" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathV.bmp"
ElseIf bild_kod = "SPCH" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCrossingH.bmp"
ElseIf bild_kod = "SPCV" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCrossingV.bmp"
ElseIf bild_kod = "SPCN" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCrossingN.bmp"
ElseIf bild_kod = "SPCU" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCrossingU.bmp"
ElseIf bild_kod = "SPCuH" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCurbH.bmp"
ElseIf bild_kod = "SPCuN" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCurbN.bmp"
ElseIf bild_kod = "SPCuV" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCurbV.bmp"
ElseIf bild_kod = "SPCuU" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Sand_PathCurbU.bmp"
ElseIf bild_kod = "StP1" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Stone_plates1.bmp"
ElseIf bild_kod = "StP2" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Stone_plates2.bmp"
ElseIf bild_kod = "StP3" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Stone_plates3.bmp"
ElseIf bild_kod = "StP4" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Stone_plates4.bmp"
ElseIf bild_kod = "SPPL1" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathL1.bmp"
ElseIf bild_kod = "SPPV1" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathV1.bmp"
ElseIf bild_kod = "SPPL2" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathL2.bmp"
ElseIf bild_kod = "SPPV2" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathV2.bmp"
ElseIf bild_kod = "SPPCuU1" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathCurbU1.bmp"
ElseIf bild_kod = "SPPCuN1" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathCurbN1.bmp"
ElseIf bild_kod = "SPPCuV1" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathCurbV1.bmp"
ElseIf bild_kod = "SPPCuH1" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\StonePlate_PathCurbH1.bmp"
ElseIf bild_kod = "X" Then
fil_namn = "C:\exempel\The hidden kingdom\Bitmaps\Stump.bmp"
End If

Hamtar_fil_namn = fil_namn

End Function


Svara

Sv: RPG spel

Postades av 2003-05-18 20:54:24 - Andreas Hillqvist

Du måste tilldela bilden till en kontroll eller rite ut den på en kontroll. Det räcker inte med att anropa bara LoadPicture.
<code>
Set Image1.Picture = LoadPicture("C:\Bild.bmp")
</code>
Eftersom du kommer ha många blider är det ibättre att rita upp. Här är ett exempel:
<code>
Private mPictures As Collection

Private Function LoadPictures(Path As String) As Collection
Set LoadPictures = New Collection
LoadPictures.Add LoadPicture(Path & "Water.bmp"), "W"
LoadPictures.Add LoadPicture(Path & "Grass.bmp"), "G"
LoadPictures.Add LoadPicture(Path & "Sand.bmp"), "S"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeH.bmp"), "GEH"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeV.bmp"), "GEV"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeU.bmp"), "GEU"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeN.bmp"), "GEN"
LoadPictures.Add LoadPicture(Path & "Grass_CornerV.bmp"), "GCV"
LoadPictures.Add LoadPicture(Path & "Grass_CornerH.bmp"), "GCH"
LoadPictures.Add LoadPicture(Path & "Grass_CornerN.bmp"), "GCN"
LoadPictures.Add LoadPicture(Path & "Grass_CornerU.bmp"), "GCU"
LoadPictures.Add LoadPicture(Path & "Sand_H.bmp"), "SH"
LoadPictures.Add LoadPicture(Path & "Sand_N.bmp"), "SN"
LoadPictures.Add LoadPicture(Path & "Sand_U.bmp"), "SU"
LoadPictures.Add LoadPicture(Path & "Sand_V.bmp"), "SV"
LoadPictures.Add LoadPicture(Path & "Sand_CurbV.bmp"), "SCuV"
LoadPictures.Add LoadPicture(Path & "Sand_CurbH.bmp"), "SCuH"
LoadPictures.Add LoadPicture(Path & "Sand_CurbU.bmp"), "SCuU"
LoadPictures.Add LoadPicture(Path & "Sand_CurbN.bmp"), "SCuN"
LoadPictures.Add LoadPicture(Path & "Sand_PathL.bmp"), "SPL"
LoadPictures.Add LoadPicture(Path & "Sand_PathV.bmp"), "SPV"
LoadPictures.Add LoadPicture(Path & "Sand_PathCrossingH.bmp"), "SPCH"
LoadPictures.Add LoadPicture(Path & "Sand_PathCrossingV.bmp"), "SPCV"
LoadPictures.Add LoadPicture(Path & "Sand_PathCrossingN.bmp"), "SPCN"
LoadPictures.Add LoadPicture(Path & "SPCU"), "Sand_PathCrossingU.bmp"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbH.bmp"), "SPCuH"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbN.bmp"), "SPCuN"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbV.bmp"), "SPCuV"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbU.bmp"), "SPCuU"
LoadPictures.Add LoadPicture(Path & "Stone_plates1.bmp"), "StP1"
LoadPictures.Add LoadPicture(Path & "Stone_plates2.bmp"), "StP2"
LoadPictures.Add LoadPicture(Path & "Stone_plates3.bmp"), "StP3"
LoadPictures.Add LoadPicture(Path & "Stone_plates4.bmp"), "StP4"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathL1.bmp"), "SPPL1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathV1.bmp"), "SPPV1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathL2.bmp"), "SPPL2"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathV2.bmp"), "SPPV2"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbU1.bmp"), "SPPCuU1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbN1.bmp"), "SPPCuN1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbV1.bmp"), "SPPCuV1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbH1.bmp"), "SPPCuH1"
LoadPictures.Add LoadPicture(Path & "Stump.bmp"), "X"
End Function

Private Sub Form_Load()
Dim X As Single
Dim Y As Single
Dim pic As StdPicture
Dim PicLeft As Single
Dim PicTop As Single
Dim PicWidth As Single
Dim PicHeight As Single

Picture1.Autoredraw = True
PicWidth = Picture1.ScaleX(15, vbPixels)
PicHeight = Picture1.ScaleX(15, vbPixels)
Set mPictures = LoadPictures("C:\exempel\The hidden kingdom\Bitmaps\")
For Y = 0 To 14
For X = 0 To 14
Set pic = mPictures(rutmonster(X, Y))
Picture1.PaintPicture PicLeft, PicTop, PicWidth, PicHeight
PicLeft = PicLeft + PicWidth
Next
PicLeft = 0
PicTop = PicTop + PicHeight
Next



End Sub
</code>


Svara

Sv: RPG spel

Postades av 2003-05-18 21:15:19 - Viktor svensson

Jag ändrade koden så att den såg ut såhär men får ett fel på raden

Picture1.PaintPicture PicLeft, PicTop, PicWidth, PicHeight
Det är PicLeft som spökar. Har gjort en picurebox på formensom heter Picture1

Private mPictures As Collection

Private Function LoadPictures(Path As String) As Collection
Set LoadPictures = New Collection
LoadPictures.Add LoadPicture(Path & "Water.bmp"), "W"
LoadPictures.Add LoadPicture(Path & "Grass.bmp"), "G"
LoadPictures.Add LoadPicture(Path & "Sand.bmp"), "S"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeH.bmp"), "GEH"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeV.bmp"), "GEV"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeU.bmp"), "GEU"
LoadPictures.Add LoadPicture(Path & "Grass_EdgeN.bmp"), "GEN"
LoadPictures.Add LoadPicture(Path & "Grass_CornerV.bmp"), "GCV"
LoadPictures.Add LoadPicture(Path & "Grass_CornerH.bmp"), "GCH"
LoadPictures.Add LoadPicture(Path & "Grass_CornerN.bmp"), "GCN"
LoadPictures.Add LoadPicture(Path & "Grass_CornerU.bmp"), "GCU"
LoadPictures.Add LoadPicture(Path & "Sand_H.bmp"), "SH"
LoadPictures.Add LoadPicture(Path & "Sand_N.bmp"), "SN"
LoadPictures.Add LoadPicture(Path & "Sand_U.bmp"), "SU"
LoadPictures.Add LoadPicture(Path & "Sand_V.bmp"), "SV"
LoadPictures.Add LoadPicture(Path & "Sand_CurbV.bmp"), "SCuV"
LoadPictures.Add LoadPicture(Path & "Sand_CurbH.bmp"), "SCuH"
LoadPictures.Add LoadPicture(Path & "Sand_CurbU.bmp"), "SCuU"
LoadPictures.Add LoadPicture(Path & "Sand_CurbN.bmp"), "SCuN"
LoadPictures.Add LoadPicture(Path & "Sand_PathL.bmp"), "SPL"
LoadPictures.Add LoadPicture(Path & "Sand_PathV.bmp"), "SPV"
LoadPictures.Add LoadPicture(Path & "Sand_PathCrossingH.bmp"), "SPCH"
LoadPictures.Add LoadPicture(Path & "Sand_PathCrossingV.bmp"), "SPCV"
LoadPictures.Add LoadPicture(Path & "Sand_PathCrossingN.bmp"), "SPCN"
LoadPictures.Add LoadPicture(Path & "SPCU"), "Sand_PathCrossingU.bmp"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbH.bmp"), "SPCuH"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbN.bmp"), "SPCuN"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbV.bmp"), "SPCuV"
LoadPictures.Add LoadPicture(Path & "Sand_PathCurbU.bmp"), "SPCuU"
LoadPictures.Add LoadPicture(Path & "Stone_plates1.bmp"), "StP1"
LoadPictures.Add LoadPicture(Path & "Stone_plates2.bmp"), "StP2"
LoadPictures.Add LoadPicture(Path & "Stone_plates3.bmp"), "StP3"
LoadPictures.Add LoadPicture(Path & "Stone_plates4.bmp"), "StP4"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathL1.bmp"), "SPPL1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathV1.bmp"), "SPPV1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathL2.bmp"), "SPPL2"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathV2.bmp"), "SPPV2"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbU1.bmp"), "SPPCuU1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbN1.bmp"), "SPPCuN1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbV1.bmp"), "SPPCuV1"
LoadPictures.Add LoadPicture(Path & "StonePlate_PathCurbH1.bmp"), "SPPCuH1"
LoadPictures.Add LoadPicture(Path & "Stump.bmp"), "X"
End Function

Private Sub Form_Load()

'Arrey som gör ett rutnät med värden i rutorna som du anger med x och y kordinater
Dim rutmonster(15, 15) As String
'Road
rutmonster(3, 0) = "SPL"
rutmonster(3, 1) = "SPL"
rutmonster(3, 2) = "SPL"
rutmonster(3, 3) = "SPL"
'stump
rutmonster(2, 3) = "X"
'Road
rutmonster(3, 4) = "SPCL"
rutmonster(2, 4) = "SPV"
rutmonster(1, 4) = "SPV"
rutmonster(0, 4) = "SPV"
rutmonster(3, 5) = "SPL"
rutmonster(3, 6) = "SPL"
rutmonster(3, 7) = "SPL"
rutmonster(3, 8) = "SPCuU"
rutmonster(4, 8) = "SPV"
rutmonster(5, 8) = "SPV"
rutmonster(6, 8) = "SPV"
rutmonster(7, 8) = "SPV"
rutmonster(8, 8) = "SPV"
rutmonster(9, 8) = "SPV"
rutmonster(10, 8) = "SPV"
rutmonster(11, 8) = "SPV"
rutmonster(12, 8) = "SPV"
rutmonster(13, 8) = "SPV"
rutmonster(15, 8) = "SPV"
'Sand
rutmonster(6, 1) = "SCuH"
rutmonster(6, 2) = "SH"
rutmonster(6, 3) = "SCuU"
rutmonster(7, 1) = "SU"
rutmonster(7, 2) = "S"
rutmonster(7, 3) = "SN"
rutmonster(8, 1) = "SCuN"
rutmonster(8, 2) = "SH"
rutmonster(8, 3) = "SCuV"

Dim X As Single
Dim Y As Single
Dim pic As StdPicture
Dim PicLeft As Single
Dim PicTop As Single
Dim PicWidth As Single
Dim PicHeight As Single

Picture1.AutoRedraw = True
PicWidth = Picture1.ScaleX(15, vbPixels)
PicHeight = Picture1.ScaleX(15, vbPixels)
Set mPictures = LoadPictures("C:\exempel\The hidden kingdom\Bitmaps\")
For Y = 0 To 14
For X = 0 To 14
Set pic = mPictures(rutmonster(X, Y))
Picture1.PaintPicture PicLeft, PicTop, PicWidth, PicHeight
PicLeft = PicLeft + PicWidth
Next
PicLeft = 0
PicTop = PicTop + PicHeight
Next


Svara

Sv: RPG spel

Postades av 2003-05-19 00:02:14 - Andreas Hillqvist

Opps....

Glömde lägga in pic as första argumentet:
<code>
Picture1.PaintPicture pic, PicLeft, PicTop, PicWidth, PicHeight
</code>


Svara

Sv: RPG spel

Postades av 2003-05-19 00:24:49 - Viktor svensson

Hmm. nu är det fel i

Set pic = mPictures(rutmonster(X, Y))

Run-time error '5':

Invalid procedure call or argument


Svara

Sv: RPG spel

Postades av 2003-05-19 16:37:31 - Viktor svensson

Lyckades fixa det.


Svara

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